What makes Rouge et Noir unique is its special way of building on the foundations piles. The leftmost 2 foundations begin with red Aces and are built up in color to Kings. The next 2 foundations begin with black Aces and are also built up in color. The rightmost 4 foundations, however, are not built up a card at a time at all. In these foundations, you must drop an entire 13-card sequence of cards. For the left 2 foundations, these sequences must be headed with a red King, the last two a black King. These sequences must be built in the tableau and transferred to the foundations as a 13 card sequence when they are completely built.
The average player wins Rouge et Noir about 10% of the time. It seems that a good player can win about 25-30% of the time.
The strategy in Rouge et Noir is to build as many cards into sequences in the tableau as possible. You want to get the buried face down cards out into play as quickly as possible. Move single cards up to the leftmost 4 foundations only if they cannot be built into sequences in the tableau or if you need to move them up in order to move up higher cards. Once you complete a 13 card sequence in the tableau, move it up to one of the rightmost foundations to free up more building space in the tableau.
When you have a choice, you generally want to move a card on the leftmost piles as these have more buried cards underneath. Also, start building higher ranked cards into sequence first as the lower ranked cards are more likely to be able to be played up to the foundations.
Rouge et Noir is one of the 400 games in Pretty Good Solitaire and one of the 16 in Spider Wizard Spider Wizard.
Rules to Rouge et Noir
See the rules of the game
Rouge et Noir Statistics
See the Rouge et Noir statistics of Pretty Good Solitaire players.
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